Infrastructure for
fleets
that never sleep.

NativeLaunch is the control plane for autonomous Minecraft fleets. Spin up hundreds of workers, route them through isolated proxies, and watch every packet land in real time.

nativelaunch / fleet / live

live

24

Bots running

18

Proxies healthy

1.2k

Events / min

09:41:02fleet.boot - 24 workers online

09:41:03proxy.pool - 18 endpoints verified

09:41:05module.load - BoneCollector attached

09:41:07schedule.run - nightly-sweep queued

09:41:09bot.hive-07 - authenticated

09:41:11fleet.status - all systems nominal

09:41:12

ORCHESTRATIONLIVE CONSOLESPROXY POOLSSCRIPT ENGINESCHEDULINGMULTI-TENANTSSE STREAMSMODULE REGISTRY

The platform

Everything the fleet needs.
Nothing it does not.

Six surfaces, one mental model. Every screen shares the same glass language, the same keyboard grammar and the same real-time spine.

Fleet orchestration

Spawn, restart and retire hundreds of isolated bot processes. Each worker forks with its own config, credentials and lifecycle.

fleet.statusstreaming
hive-01running
hive-02running
hive-03pending
hive-04running
hive-05stopped

Proxy network

SOCKS5 pools with health checks, automatic assignment and a hard capacity ceiling of three workers per endpoint.

Live telemetry

Server-sent events push status, logs and shard health into the console with sub-40ms latency.

Script engine

Author, version and hot-reload behaviour scripts without restarting a single worker.

Schedules

Cron-style jobs that fan out across the fleet and report back per-bot results.

Command palette

Cmd K from anywhere. Navigate, search and fire fleet-wide commands without lifting your hands.

How it works

Four steps from
zero to fleet.

01

Provision

Add an account, pick a target server and attach a proxy endpoint. The worker forks in under two seconds.

02

Compose

Toggle modules, bind aliases and drop in a behaviour script. Everything hot-reloads without a restart.

03

Schedule

Queue recurring jobs that fan out across the fleet and report per-bot results back to the activity log.

04

Observe

Stream every log line, status change and inventory delta live. Intervene from the console at any moment.

400+

Concurrent workers

1200

Log lines buffered

18

Behaviour modules

99.98%

Control plane uptime

Module registry

Composable behaviour.

Every worker is assembled from independent modules. Toggle them per bot, per workspace, or fleet-wide.

AutoAuthAutoHomeBoneCollectorBoneDropperBoxPvpMinerChatGamesCrystalTrapDiscordBridgeFightFollowerGoToGuiManagerInventoryCleanerMineAndSellPayoutBridgeTpKiller
TpKillerPayoutBridgeMineAndSellInventoryCleanerGuiManagerGoToFollowerFightDiscordBridgeCrystalTrapChatGamesBoxPvpMinerBoneDropperBoneCollectorAutoHomeAutoAuth

In production

Built for operators.

We went from three terminal windows and a spreadsheet to one console. The live log stream alone paid for itself in the first week.

Fleet operator

Running 120 workers

The proxy pool health checks catch dead endpoints before a single bot notices. That used to be an hour of manual triage every morning.

Infrastructure lead

Managing 40 endpoints

Hot-reloading scripts across the whole fleet without a restart is the feature I did not know I needed. Now I cannot work without it.

Automation engineer

Shipping daily

Pricing

Simple, honest tiers.

No seat maths, no surprise overages. Scale the fleet, not the invoice.

Solo

Free

For a single operator

  • Up to 3 bots
  • 1 proxy endpoint
  • Live console
  • Community modules
Start free
Most popular

Operator

$24/mo

For serious fleets

  • Up to 100 bots
  • Unlimited proxies
  • Script engine + hot reload
  • Schedules and jobs
  • Multi-user workspace
  • Priority support
Launch console

Fleet

Custom

For teams at scale

  • Unlimited workers
  • Dedicated shards
  • SSO and audit log
  • Custom modules
  • Onboarding engineer
Talk to us

Questions

Answers,
no fluff.

NativeLaunch is a control plane for headless Minecraft clients. Each bot forks as an isolated Node process with its own credentials, proxy route, module set and log buffer, supervised by a single control service.

You register SOCKS5 endpoints in the network page. NativeLaunch health-checks them on demand or in bulk, then assigns workers automatically with a hard ceiling of three bots per endpoint so no single route gets saturated.

Yes. Users have roles, and every bot, script, alias and schedule is scoped to a workspace. Admins see the users page and can reassign ownership of any worker.

Everything streams over server-sent events. Fleet-level status, per-bot logs, inventory refreshes and job results all push to the browser without polling. The client keeps the last 1,200 log lines per bot.

No. Modules toggle live, aliases sync instantly and behaviour scripts hot-reload across the fleet. Restarts are reserved for credential or target-server changes.